![]() Full VO added to scenes that were previously text only.New background music arrangements by Takeharu Ishimoto.Improved camera and character movements.This all follows on from a tweet from the official Final Fantasy VII account, which outlines the following changes: If the Crisis Core remake just plays like Final Fantasy 7 Remake, to me that’s doing a disservice to one of Square Enix’s more weird and fun ideas for a combat system. What Sato says about remaining faithful to the original battle system is positive, but everything else sounds like that’s not what’s actually going on here. I’m pretty sure Sato’s just referring to the short cutscene that basically indicated the beginning of a battle, rather than anything to do with the roulette wheel. So a lot of things like that.”ĭMW stands for the Digital Mind Wave system, which is what the game calls it during the semi-realtime battle sequences. “With regards to the DMW system, there used to be a kind of a movie that came up when that system was in play, but we’ve implemented a skip function for that. We also heard a lot of fan feedback regarding what could be improved, and we tried to reflect as much of that as possible in Crisis Core Reunion. “So it’s kind of a very good combination of the original battle system and something close to Final Fantasy 7 Remake. “You know, we wanted to remain faithful to the battle experience of the original Crisis Core, but we also looked to the Final Fantasy 7 Remake and tried to close the gap between that experience and the Crisis Core Reunion battle experience,” Sato says. Then comes the kicker: this is going to have a combat system much closer to FF7 Remake than the original Crisis Core. ![]() “And then there’s also a new dash function that’s been added and new shortcuts to magic abilities and things like that.” “Things like the hard mode, which was in the overseas version to start with, is now going to be included in the game from the beginning for all regions,” says Sato. The game’s producer, Mariko Sato, addressed more specifically some of the changes that are being made in an interview with GameSpot (opens in new tab). It’s a slightly absurd but delightful system, and definitely one of my favourite aspects of the original. The short version: Crisis Core on PSP paired third-person combat with a luck-based slot machine. Most distressingly, for fans of vaguely pachinko-like roulette systems, they’re taking the shears to the game’s unique battle system (opens in new tab). Crisis Core: Final Fantasy 7 Reunion was recently announced at the FF7 25th anniversary livestream, since when Square Enix has been dripfeeding nuggets of information about how the project’s being approached.
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